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Programmer (Animation) Jobs
Company | Ubisoft Montréal |
Address | Sherbrooke, Quebec, Canada |
Employment type | FULL_TIME |
Salary | |
Category | Computer Games |
Expires | 2023-08-26 |
Posted at | 10 months ago |
- Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
- Build animation systems that will be the basis for creating a living, dynamic world.
- Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
- Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.
- Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
- Research and develop new animation techniques (ex. procedural, physics, etc.).
- Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
- Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
- Experience in the animation field to understand programming tools and how to improve them
- Strong 3D math skills
- A good eye for detail to find even the smallest flaws in the system and optimize them
- A degree in Computer Science or Computer Engineering (or related training)
- Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
- C++ and C# experience + Visual Studio knowledge
- Your CV highlighting your background and skills
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