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Vfx Artist [Far Cry Project]
Company | Ubisoft Toronto |
Address | Toronto, Ontario, Canada |
Employment type | FULL_TIME |
Salary | |
Category | Entertainment |
Expires | 2023-09-04 |
Posted at | 11 months ago |
Company Description
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
- Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work;
- Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools;
- Implement and incorporate feedback from Art Director and Leads into work;
- Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
- Optimise work and maintain balance between quality and performance;
- Understand best practices, production pipelines and workflows;
- Support the Lead Artist in any ad hoc tasks and duties.
- Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
- Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
- Strong interpersonal and communication skills;
- Understanding of workload management software/principles (Jira) is an advantage;
- Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
- Ability to work autonomously and in a team setting;
- Knowledge of Physically Based Rendering and Linear workflows;
- Good working knowledge of particle driven effects and shader systems;
- Knowledge of video games industry and awareness of typical video game development processes.
- Good understanding of node-based shaders and their creation;
- Work effectively in high pressure and deadline driven situations;
- Familiarity with data management software (such as perforce);
- Experience in game visual effects or other relevant experience;
- Exposure to industry game engines (e.g. Unreal) and production pipelines;
- Experience working within a photo realistic environment;
- Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
- An enhanced parental leave program
- Bonus (If Applicable)
- (Optional) RRSP contribution
- Dental Insurance
- Disability Insurance
- Extended medical insurance
- Six weeks of vacation
- Relocation Assistance
- A hybrid, flexible work model
- Comprehensive Total Rewards Package:
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