Technical Lead (Online) – Rainbow Six Siege
By Ubisoft Montréal At Montreal, Quebec, Canada
Your CV highlighting your education, experience, skills, and any games shipped
A desire to share your knowledge to push the boundaries of technology & help others improve their skills
Around 7 years of programming experience + 2 years of technical leadership
Excellent mentorship, interpersonal, and presentation skills
In a sustainable work rhythm and a healthy and inclusive environment.
In iterative development and delivering value to players quickly (we ship live every 2 weeks 😊).
Vfx Artist Jobs
By Akkodis At Vancouver, British Columbia, Canada
• 3+ years’ experience in video game production and or film production experience.
• UE5 knowledge is an asset.
Hybrid is defined as 3 days.
• Ability to create, manipulate 3d and 2.5d elements to complement matte painted midgrounds and backgrounds.
• Expertise in visual composition and lighting design.
• Deep understanding of colour, tone and lighting.
Vfx Artist 23-00165 Jobs
By QDStaff At Vancouver, British Columbia, Canada
Experienced in Adobe Photoshop and Illustrator
Years of work experience commensurate with job level - roughly Junior 0-2 yrs, Mid 3-10 yrs, Snr 5+ yrs
Commercial work experience in Gaming, Design, Marketing, Advertising, Publishing or Animation field.
High degree of experience and understanding of Adobe Creative Suite.
HTML knowledge nice to have.
All benefits begin and are vested immediately.
Associate Art Director - Rainbow Six Siege
By Ubisoft Montréal At Montreal, Quebec, Canada
Your CV highlighting your experience, education, skills, and any games shipped
Art-related experience in the video game industry (or other relevant experience) + leadership experience;
Excellent interpersonal and presentation skills;
Work closely with the art director to help develop the artistic vision of the game.
Brainstorm and research to set the artistic direction of your area of ownership.
Collaborate with artists to translate ideas into inspirational and relevant references and moodboards.
Vfx Artist [Far Cry Project]
By Ubisoft Toronto At Toronto, Ontario, Canada
Familiarity with data management software (such as perforce);
Understanding of workload management software/principles (Jira) is an advantage;
Experience in game visual effects or other relevant experience;
Experience working within a photo realistic environment;
Strong interpersonal and communication skills;
Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
Senior Vfx Artist (Contract)
By PlayStation At Canada
Good communication, organizational, time management and interpersonal skills
Document, communicate requirements, and provide feedback to internal artists and outsourcing partners.
5+ years’ experience as a professional FX artist in AAA games and/or film.
Bachelor of art degree or equivalent industry experience and training
Working knowledge of dynamics and simulations packages.
Experience working with a game engine and implementing 3D work into engine.