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Junior Software Engineer - Frostbite Ai

Company

Maxis Studios - EA

Address Toronto, Ontario, Canada
Employment type FULL_TIME
Salary
Category IT Services and IT Consulting,Software Development,Computer Games
Expires 2023-09-16
Posted at 8 months ago
Job Description
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We’re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.


The mission of the Frostbite AI team is to develop tools, workflows, and runtime features that support the diverse AI and gameplay needs of game teams throughout the world, such as Crowd Simulations, Character Behavior Authoring, Pathfinding, and Machine Learning.


Responsibilities
  • What work do we need to get done?
  • Work collaboratively to provide high-quality cross-platform products in C++, in an A Game Client Software Engineer - The Sims 179015 179015


Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our mission is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.


You will report to a Development Manager. As a Client Software Engineer on The Sims, you will work on our client systems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in C++.


Job Responsibilities


  • Write code with performance and memory usage in mind.
  • Debug code to document and fix bugs.
  • Extend existing client systems and create new ones.
  • Use C++ to implement client features and systems.
  • You can cater your messaging based on audience and with diverse teams.
  • Write technical design documents detailing software requirements.
  • Work with designers, producers, content creators and other engineers to develop game features.


Qualifications: Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.


  • An understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.
  • Working knowledge of modern C++.
  • Desktop development experience.
  • Experience optimizing existing game code to be more performant.
  • Experience with graphics libraries (DirectX/OpenGL/Metal) suggested.
  • Skills debugging complex applications.
  • Experience implementing complex game subsystems.
  • Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
  • 5+ years' experience in a hands-on development role.
  • Bachelor'/Master's degree in Computer Science, Software Engineering or related field.


Bonus


  • Demonstrate experience working in large data-driven games or applications.
  • Knowledge of Python, C#, or familiarity with WPF.
  • Experience developing for large-scale live products.
  • Mac development experience.
  • Familiarity with The Sims games on PC/Mac/consoles
  • Console development experience.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.


Us Compensation And Benefits


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.


EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES


California (depending on location e.g. Los Angeles vs. Sacramento):


º $130,250 - $199,400


New York (depending on location e.g. Manhattan vs. Buffalo):


º $120,450 - $199,400


Jersey City, NJ


º $147,400 - $199,400


Colorado (depending on location e.g. Denver vs. Colorado Springs):


º $120,450 - $161,750


Washington (depending on location e.g. Seattle vs. Spokane):


º $120,450 - $188,600


Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.