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Senior Technical Artist - Ea Sports

Company

EA SPORTS

Address Ontario, Canada
Employment type FULL_TIME
Salary
Category IT Services and IT Consulting,Software Development,Computer Games
Expires 2023-07-19
Posted at 1 year ago
Job Description
About the Organization: EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team that will shape the future of interactive entertainment and create the next great EA SPORTS game.
About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable sports IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.
The Technical Artist (TA) develops pipelines, workflows, and technology innovations used by content creators from our EA SPORTS™ FC team. Reporting to our Senior Technical Art Director, they partner with development teams to build shared and scalable solutions.
Your Responsibilities: The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.
Your Qualifications
  • Experience with asset optimization challenges/techniques.
  • Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
  • Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).
  • A bachelor's degree (or equivalent experience) in a related field.
  • A solutions provider, especially as it pertains to testing and debugging technical issues.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • At least 3+ years of cinematic/games production experience.