Unreal Developer Jobs
By UpRecruit At Montreal, Quebec, Canada
Requirements: 4+ years of Unreal experience
An in-depth understanding of player behavior and the ability to leverage this knowledge to create engaging gaming experiences
Demonstrated proficiency with Unreal Engine, C++, and Lua, with at least 4+ years of hands-on experience
Proven experience in shipping at least 1 title, showcasing your ability to see a project through from conception to completion
An aptitude for rapidly acquiring new skills and adapting to the ever-evolving gaming industry
Excellent verbal and written communication skills, allowing you to effectively convey your ideas and collaborate with team members
Lead Technical Artist (Remote)
By Aardvark Swift Recruitment At Canada
Advanced knowledge / hands-on experience with Unreal Engine 4 and 5 and Visual Scripting Blueprints
Set up and maintain frameworks to allow creative freedom while hitting quality and performance requirements set up by the engineering team
Represent the art team in technical discussions and requirements meetings
6+ years of experience as a Technical Artist in the video game industry with experience as a Lead Technical Artist
Advanced knowledge of Blender, 3DSMax, Maya, Photoshop, Zbrush and Substance Designer
Knowledge of Houdini is a strong plus
Technical Artist, Capture Jobs
By Electronic Arts (EA) At Vancouver, British Columbia, Canada
Entertainment production scripting experience, using interpreted scripting languages (Python, Mel, HSL).
Support the technical maintenance of the motion capture equipment, ensuring performance and accuracy during recording sessions.
Support motion capture specialists within Create Capture to troubleshoot and resolve technical motion capture issues, including associated proprietary toolsets.
Assist troubleshooting efforts with technical scanning system issues.
Represent a technical opinion and provide technical insight while attending meetings with other Subject Matter Experts within Create Capture.
Maintain documentation for technical processes
Technical Artist | Halo Infinite
By SkyBox Labs At Canada
Execute and manage art pipelines for creating game assets, while identifying and addressing inefficiencies in the process
4+ years of experience working on AAA titles in the games industry
Intermediate scripting experience (i.e. Python, Pymel, or Pyqt)
Strong communication skills for multidisciplinary team collaborations
Experience with environment and animation workflow
Comprehensive health benefits and a competitive salary, along with a supportive Parental Leave policy
Technical Artist (Fx) | Halo Infinite
By SkyBox Labs At Burnaby, British Columbia, Canada
Intermediate programming experience with languages such as Python, Pymel, or Pyqt
Strong communication skills and the ability to collaborate across multidisciplinary teams
Experience with environment and animation workflow
Comprehensive health benefits and a competitive salary, along with a supportive Parental Leave policy
Develop and maintain FX art pipelines for creating game assets, identify and address inefficiencies in the process
Create shaders to define the visual properties of game objects, such as materials, lighting, and post-processing effects
Bc, Technical Artist, Unity
By Zoic Studios At Vancouver, British Columbia, Canada
2+ years of Unity experience
Experience developing games, applications, or VR/AR experiences using Unity
Experience with either C# or C++
Experience building shader graphs and materials from scratch
Substance painter and substance designer knowledge a big plus!
Reel or portfolio demonstrating work with breakdown of responsibilities
Unreal (Visualization) Developer Jobs
By SNC-Lavalin At Vancouver, British Columbia, Canada
Experience with Perforce and working with teams remotely.
Competitive pay, flexible benefits, an employee share plan and a defined contribution pension plan.
3-5 years of experience developing 3D animations, visualizations and game development using gaming platforms such as Unreal Engine.
Experience in 3D modeling and animation using 3DS Max Maya or Blender.
Experience with Data Prep to create reusable import recipes using Unreal.
Develop storyboards to outline the work and vision that needs to be accomplished.
Technical Artist Jobs
By Ubisoft Montréal At Montreal, Quebec, Canada
Your CV highlighting your experience, education, and skills
Experience developing for consoles—at least two full production cycles
Experience with software such as 3ds Max, Photoshop, or Substance Designer
Scripting knowledge (C#, JavaScript, maxscript)
Experience or understanding of rendering and post-effects, rigging and animation and physics simulations
Artistic skills - proportion, color, composition
Mobile Technical Sound Artist
By Electronic Arts (EA) At Vancouver, British Columbia, Canada
Experience working with Unity and knowledge of game engines and audio middleware such as Wwise or FMOD.
3+ years of professional experience in sound design and implementation for video games.
Experience optimizing audio for consoles or mobile platforms
Experience creating and editing sound effects, music, and voice-over recordings
Ability to manage multiple projects and deadlines.
Develop and implement sound effects, music, and voice-over recordings for our mobile games
Lead Technical Artist Jobs
By Timbre Games At Vancouver, British Columbia, Canada
Work with us in Vancouver or remotely across Canada, utilizing our $500 work from home allowance
5 years experience in a Senior Technical Art position
Deep experience in Unreal, Maya, Python, Perforce and industry standard software for game development
Experience growing a tech art team with an eye to creating a team with diverse perspectives and creating an inclusive culture
Excellent collaborative skills across disciplines and the ability to bridge communication between engineering and art
Experience and technical understanding of real-time art optimization and performance including frame rate budgeting
Technical Artist [Far Cry Project]
By Ubisoft Toronto At Toronto, Ontario, Canada
5 years of experience as a modeller or artist in the videogame industry
Experience developing for consoles—at least two full production cycles
Experience with software such as 3ds Max, Photoshop, or Substance Designer
Scripting knowledge (C#, JavaScript, maxscript) is an asset
You wear—and enjoy wearing—many hats, including artist, programmer, diplomat, teacher, communicator, leader, supporter, memory-budget manager, creator, innovator and “get-it-doner”. Among others.
In the early stages of production, you will:
Senior Technical Artist - Ea Sports
By EA SPORTS At Ontario, Canada
At least 3+ years of cinematic/games production experience.
A bachelor's degree (or equivalent experience) in a related field.
Effective at communicating with different audiences: artists, engineers, managers.
Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
Experience with asset optimization challenges/techniques.
Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).
Senior Technical Artist Jobs
By 2K At Lunenburg, Nova Scotia, Canada
Provide mentorship and facilitate learning for less experienced team members on standard methodologies as well company tools, techniques, and pipelines.
Typically a minimum of 4 to 6+ years of experience in Technical Art.
Technical Art experience shipping game titles, preferably AAA.
Experience in writing and maintaining art pipelines and tools.
Proven experience and proficiency with Unity and C#.
A detail-oriented person with flexibility and problem-solving skills.
Sr. Technical Artist - Houdini Procedural Pipeline
By Rockstar Games At Oakville, Ontario, Canada
Strong communication, self-management, and organizational skills.
Proactively use knowledge and experience to identify and solve problems before they affect the Art team and our projects.
Provide general support for an ever-growing Art team and document/share solutions/knowledge with wider team.
Write new Automation tasks to support our ever expanding and varied Art requirements across multiple projects.
Experience mentoring other teammates in the technical aspects of Technical Art.
Experience applying machine learning/deep learning (ML/DL) approaches to production scale problems.
Technical Artist Jobs
By 2K At Lunenburg, Nova Scotia, Canada
Train and mentor less experienced Technical Artists on standard methodologies as well company tools, techniques, and pipelines.
Typically 2 to 4+ years of industry experience in Technical Art.
Technical Art experience shipping one game title, preferably AAA.
Experience with Modeling, Skinning, and Scripting.
A detail-oriented person with flexibility and problem-solving skills.
Experience with Graphics Programming, Pose Space Deformers, Marvelous Designer, and Rigging is a plus.
Technical Artist Jobs
By Ubisoft Montréal At Sherbrooke, Quebec, Canada
Your CV highlighting your experience, education, and skills
Experience developing for consoles—at least two full production cycles
Experience with software such as 3ds Max, Photoshop, or Substance Designer
Scripting knowledge (C#, JavaScript, maxscript)
Experience or understanding of rendering and post-effects, rigging and animation and physics simulations
Artistic skills - proportion, color, composition
Technical Artist- Procedural Workflows & Generation - Skate.
By Full Circle Studio At Edmonton, Alberta, Canada
You are experienced in work with artists and designers to determine tool and workflow requirements.
Experienced using and setting up Automation for content/asset processing.
Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.
3+ years experience building procedural workflows and tools through a full project production cycle (pre-production to shipping).
Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.
Attend planning meetings and build user stories and create time estimates for project planning.