Unfortunately, this job posting is expired.
Don't worry, we can still help! Below, please find related information to help you with your job search.
Some similar recruitments
2D Background Layout Artist
Recruited by Atomic Cartoons 9 months ago Address Vancouver, British Columbia, Canada
Senior Ui Artist - Treyarch Vancouver
Recruited by Activision 9 months ago Address Vancouver, British Columbia, Canada
Capture Artist Jobs
Recruited by Electronic Arts (EA) 9 months ago Address Vancouver, British Columbia, Canada
Associate Technical Artist (Python) - Ea Sports™ Fc 3D Art
Recruited by EA SPORTS 9 months ago Address Vancouver, British Columbia, Canada
Technical Artist (Fx) | Halo Infinite
Recruited by SkyBox Labs 10 months ago Address Burnaby, British Columbia, Canada
Bc, Technical Artist, Unity
Recruited by Zoic Studios 10 months ago Address Vancouver, British Columbia, Canada
Senior Ui Artist Jobs
Recruited by Ripple Effect Studios 10 months ago Address Vancouver, British Columbia, Canada
Technical Artist - Ea Sports™ Fc 3D Art
Recruited by EA SPORTS 10 months ago Address Vancouver, British Columbia, Canada
Unreal (Visualization) Developer Jobs
Recruited by SNC-Lavalin 10 months ago Address Vancouver, British Columbia, Canada
Mobile Technical Sound Artist
Recruited by Electronic Arts (EA) 11 months ago Address Vancouver, British Columbia, Canada
Layout Artist Jobs
Recruited by Apex Systems 11 months ago Address Vancouver, British Columbia, Canada
Senior Roto-Paint Artist Jobs
Recruited by PIXOMONDO 11 months ago Address Greater Toronto Area, Canada
Imaging Pipeline Technical Director
Recruited by Animal Logic 11 months ago Address Vancouver, British Columbia, Canada
Assistant Motion Capture Technician
Recruited by Electronic Arts (EA) 11 months ago Address Vancouver, British Columbia, Canada
Senior Fx Artist Jobs
Recruited by Rocket Science VFX 11 months ago Address Greater Toronto Area, Canada
Senior Artist Jobs
Recruited by Sandbox VR 1 year ago Address Vancouver, British Columbia, Canada
Lead Technical Artist Jobs
Recruited by Timbre Games 1 year ago Address Vancouver, British Columbia, Canada
Senior Roto-Paint Artist Jobs
Recruited by PIXOMONDO 1 year ago Address Vancouver, British Columbia, Canada
Animator (Motion Capture) Jobs
Recruited by Electronic Arts (EA) 1 year ago Address Vancouver, British Columbia, Canada
Capture Support - Fps Video Game (Burnaby, Bc)
Recruited by Keywords Studios 1 year ago Address Burnaby, British Columbia, Canada

Technical Artist, Capture Jobs

Company

Electronic Arts (EA)

Address Vancouver, British Columbia, Canada
Employment type FULL_TIME
Salary
Category IT Services and IT Consulting,Software Development,Computer Games
Expires 2023-10-03
Posted at 8 months ago
Job Description
EA Create


EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.


Capture


EA Create Capture, a versatile team 2based between Vancouver, Canada, Los Angeles, California and Orlando, Florida is best known for motion capture of EA's titles such as EASFC, NHL, UFC, Madden, and Battlefield to name a few; and we are looking for a Technical Artist to join our Vancouver team.


Technical Artist


As a Technical Artist you bridge the gap between art and technology, providing on-stage support using your experience to create effective tools. Reporting to the Technical Art Director, you will have a necessary role in implementing cutting-edge visuals and tackling complex technical challenges through collaboration with artists, acquisition teams and programmers. Real-time animation streaming and an understanding of the entertainment production workflow will play an important part. Your work will span multiple areas of our game development pipeline, including Motion and Facial Capture, Virtual Cinematography, Tech Art, Rigging, Character Art, and Animation.


Proficiency with image-based 3D character scanning and familiarity with leading game engines such as Frostbite, Unity, and Unreal will empower you to create and adapt custom toolsets and pipelines. By implementing new capabilities, refining processes, and optimizing pipeline efficiency, you will contribute to the seamless realization of our Technical Director's vision.


This is an exciting opportunity to push boundaries, excel in a collaborative environment, and contribute to the future of interactive entertainment. If you are passionate about pushing the boundaries of interactive entertainment and have a technical foundation, we invite you to join our team. Together, we will create extraordinary interactive experiences that captivate players worldwide.


Responsibilities


  • Maintain documentation for technical processes
  • Support motion capture specialists within Create Capture to troubleshoot and resolve technical motion capture issues, including associated proprietary toolsets.
  • Support the technical maintenance of the motion capture equipment, ensuring performance and accuracy during recording sessions.
  • Collaborate with the motion capture specialists and animation teams that process and clean motion capture assets, to ensure pipeline and tool sets maintain data integrity and adherence to quality standards.
  • Represent a technical opinion and provide technical insight while attending meetings with other Subject Matter Experts within Create Capture.
  • Collaborate with the team to identify areas of improvement in the motion capture pipeline and contribute to the development of solutions to enhance effectiveness.
  • Stay updated on industry trends and the latest technologies in motion capture, bringing new ideas and approaches to the team to improve the quality and efficiency of motion capture processes.
  • Assist troubleshooting efforts with technical scanning system issues.
  • Support and resolve database discrepancies to ensure integrity of data entry records; identify and repair issues with database entities that may prevent automated processing systems from their function.
  • Collaborate with and assist other Technical Artists within Create Capture to develop and implement custom scripts, tools, and technical solutions according to the Technical development vision and project requirements.
  • Provide training and support to other team members on motion capture hardware, software, and workflows, ensuring the team is equipped with the necessary knowledge.


Qualifications
  • 3+ years of experience:
  • Working with industry standard motion capture applications (Vicon, Motion Analysis, XSens, Volumetric Capture) and digital content creation (Autodesk Maya and MotionBuilder)
  • With record keeping database systems (Shotgrid, MySQL, Cadet, Perforce).
  • In the entertainment motion capture industry, working hands-on with data acquisition and processing.
  • Working with motion capture setups, helmet mounted cameras, video witness and virtual cameras.
  • Entertainment production scripting experience, using interpreted scripting languages (Python, Mel, HSL).
  • With game engines using its visual scripting Blueprint system: Unity, Unreal, Frostbite
  • A passionate professional that thrives at the intersection between art and technology.