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Technical Artist, Capture Jobs
Company | Electronic Arts (EA) |
Address | Vancouver, British Columbia, Canada |
Employment type | FULL_TIME |
Salary | |
Category | IT Services and IT Consulting,Software Development,Computer Games |
Expires | 2023-10-03 |
Posted at | 8 months ago |
EA Create
- Maintain documentation for technical processes
- Support motion capture specialists within Create Capture to troubleshoot and resolve technical motion capture issues, including associated proprietary toolsets.
- Support the technical maintenance of the motion capture equipment, ensuring performance and accuracy during recording sessions.
- Collaborate with the motion capture specialists and animation teams that process and clean motion capture assets, to ensure pipeline and tool sets maintain data integrity and adherence to quality standards.
- Represent a technical opinion and provide technical insight while attending meetings with other Subject Matter Experts within Create Capture.
- Collaborate with the team to identify areas of improvement in the motion capture pipeline and contribute to the development of solutions to enhance effectiveness.
- Stay updated on industry trends and the latest technologies in motion capture, bringing new ideas and approaches to the team to improve the quality and efficiency of motion capture processes.
- Assist troubleshooting efforts with technical scanning system issues.
- Support and resolve database discrepancies to ensure integrity of data entry records; identify and repair issues with database entities that may prevent automated processing systems from their function.
- Collaborate with and assist other Technical Artists within Create Capture to develop and implement custom scripts, tools, and technical solutions according to the Technical development vision and project requirements.
- Provide training and support to other team members on motion capture hardware, software, and workflows, ensuring the team is equipped with the necessary knowledge.
- 3+ years of experience:
- Working with industry standard motion capture applications (Vicon, Motion Analysis, XSens, Volumetric Capture) and digital content creation (Autodesk Maya and MotionBuilder)
- With record keeping database systems (Shotgrid, MySQL, Cadet, Perforce).
- In the entertainment motion capture industry, working hands-on with data acquisition and processing.
- Working with motion capture setups, helmet mounted cameras, video witness and virtual cameras.
- Entertainment production scripting experience, using interpreted scripting languages (Python, Mel, HSL).
- With game engines using its visual scripting Blueprint system: Unity, Unreal, Frostbite
- A passionate professional that thrives at the intersection between art and technology.
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