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Animator (Motion Capture) Jobs
Company | Electronic Arts (EA) |
Address | Vancouver, British Columbia, Canada |
Employment type | FULL_TIME |
Salary | |
Category | IT Services and IT Consulting,Software Development,Computer Games |
Expires | 2023-05-19 |
Posted at | 1 year ago |
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.
Responsibilities
Compensation And Benefits
The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.
The hourly pay ranges represent in good faith what applicants can expect to be paid for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
HOURLY PAY RANGES
Candidates may also be eligible for applicable benefits.
The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.
Responsibilities
- Work with development partners on visual target, altering animations where suitable
- Use proprietary animation pipelines and workflow
- Track and clean motion capture data in Vicon Blade / Shogun and/or Cortex
- Provide animation feedback and communicate best practice with intention for animation refinement
- Support the onstage capture teams with acquisition of motion capture performances
- Create high-quality body animation art assets for use in-game
- Retarget motion capture body data onto character rigs
- Report to the Lead Animator, who will provide guidance on internal workflows
- Conduct and complete character rig reviews to refine it for motion capture retargeting
- Minimum 3 years experience with Motion Builder or similar 3D animation software
- Minimum 3 years of motion capture or animation in video games, television, film or other related industry
- Understanding of human movement, and detailed knowledge of functional human anatomy
Compensation And Benefits
The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.
The hourly pay ranges represent in good faith what applicants can expect to be paid for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
HOURLY PAY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento):
- Colorado (depending on location e.g. Denver vs. Colorado Springs):
- New York (depending on location e.g. Manhattan vs. Buffalo):
- Jersey City, NJ:
- Washington (depending on location e.g. Seattle vs. Spokane):
Candidates may also be eligible for applicable benefits.
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