Lead Technical Artist (Remote)
By Aardvark Swift Recruitment At Canada
Advanced knowledge / hands-on experience with Unreal Engine 4 and 5 and Visual Scripting Blueprints
Set up and maintain frameworks to allow creative freedom while hitting quality and performance requirements set up by the engineering team
Represent the art team in technical discussions and requirements meetings
6+ years of experience as a Technical Artist in the video game industry with experience as a Lead Technical Artist
Advanced knowledge of Blender, 3DSMax, Maya, Photoshop, Zbrush and Substance Designer
Knowledge of Houdini is a strong plus
Technical Artist, Capture Jobs
By Electronic Arts (EA) At Vancouver, British Columbia, Canada
Entertainment production scripting experience, using interpreted scripting languages (Python, Mel, HSL).
Support the technical maintenance of the motion capture equipment, ensuring performance and accuracy during recording sessions.
Support motion capture specialists within Create Capture to troubleshoot and resolve technical motion capture issues, including associated proprietary toolsets.
Assist troubleshooting efforts with technical scanning system issues.
Represent a technical opinion and provide technical insight while attending meetings with other Subject Matter Experts within Create Capture.
Maintain documentation for technical processes
Senior Ui Artist - Treyarch Vancouver
By Activision At Vancouver, British Columbia, Canada
Good communication, interpersonal, organizational and time management capabilities.
Strong knowledge and experience with visual design, motion design, typography, and iconography.
5+ years' experience working in interactive media with a focus on user interface design.
Game industry experience on at least 1 commercially shipped title.
Solid understanding of user experience principles.
Strong problem-solving, analytical, strategic, and troubleshooting skills.
Technical Artist | Halo Infinite
By SkyBox Labs At Canada
Execute and manage art pipelines for creating game assets, while identifying and addressing inefficiencies in the process
4+ years of experience working on AAA titles in the games industry
Intermediate scripting experience (i.e. Python, Pymel, or Pyqt)
Strong communication skills for multidisciplinary team collaborations
Experience with environment and animation workflow
Comprehensive health benefits and a competitive salary, along with a supportive Parental Leave policy
Senior Fx Artist Jobs
By Laughing Dragon Studios At Montreal, Quebec, Canada
5+ years of experience working as an FX Artist.
Expert level of experience using Toon Boom Harmony.
Quick sketching or drawing skills.
Experience using Adobe After Effects is a plus.
Ability to work well in a team, collaborating with the lead and other animators on sequences.
Being able to be both meticulous and able to see the bigger picture.
Bc, Technical Artist, Unity
By Zoic Studios At Vancouver, British Columbia, Canada
2+ years of Unity experience
Experience developing games, applications, or VR/AR experiences using Unity
Experience with either C# or C++
Experience building shader graphs and materials from scratch
Substance painter and substance designer knowledge a big plus!
Reel or portfolio demonstrating work with breakdown of responsibilities
Senior Ui Artist Jobs
By Ripple Effect Studios At Vancouver, British Columbia, Canada
Craft a UI design system that provides an immersive and coherent gaming experience to our players during interface navigation.
Strong planning and prioritization skills.
Partner closely with the UX design leadership to ensure cohesion across disciplines
Create high-fidelity UI screens, character and weapon presentations using pre-vis tools and in-game files.
Create in-game branding, live service seasonal customization, and mode distinction through design elements.
Partner with Engineers and UI Technical Designers to implement and ensure quality in-engine.
Technical Artist Jobs
By Ubisoft Montréal At Montreal, Quebec, Canada
Your CV highlighting your experience, education, and skills
Experience developing for consoles—at least two full production cycles
Experience with software such as 3ds Max, Photoshop, or Substance Designer
Scripting knowledge (C#, JavaScript, maxscript)
Experience or understanding of rendering and post-effects, rigging and animation and physics simulations
Artistic skills - proportion, color, composition
Mobile Technical Sound Artist
By Electronic Arts (EA) At Vancouver, British Columbia, Canada
Experience working with Unity and knowledge of game engines and audio middleware such as Wwise or FMOD.
3+ years of professional experience in sound design and implementation for video games.
Experience optimizing audio for consoles or mobile platforms
Experience creating and editing sound effects, music, and voice-over recordings
Ability to manage multiple projects and deadlines.
Develop and implement sound effects, music, and voice-over recordings for our mobile games
Senior Roto-Paint Artist Jobs
By PIXOMONDO At Greater Toronto Area, Canada
Maintain up-to-date knowledge of rotoscoping techniques and 2D animation skills
At least 2+ year(s) of industry roto and paint experience
Experience with hand paint and procedural comp/paint a plus
Strong interpersonal and communication skills
Detail-oriented with excellent problem-solving skills
Create accurate mattes to extract specific elements from shot plates
Senior Fx Artist Jobs
By Rocket Science VFX At Greater Toronto Area, Canada
6+ years experience in a live-action VFX Environment with a solid understanding of pipeline flow.
Experience with Solaris/USD is a plus
A team player with excellent communication skills
Ability to work on close up FX elements/shots
Ability to work on small/median/larger scale FX elements
Develop setup and workflow for challenging shots
Senior Artist Jobs
By Sandbox VR At Vancouver, British Columbia, Canada
Working on all the necessary visual parts of our games to create a strong visual experience
Tasked with crafting beautiful and immersive environments, creating detailed and well crafted 3D props, textures and materials
Ensure that the content is optimized for VR, by using all the necessary real time rendering techniques
Lead Technical Artist Jobs
By Timbre Games At Vancouver, British Columbia, Canada
Work with us in Vancouver or remotely across Canada, utilizing our $500 work from home allowance
5 years experience in a Senior Technical Art position
Deep experience in Unreal, Maya, Python, Perforce and industry standard software for game development
Experience growing a tech art team with an eye to creating a team with diverse perspectives and creating an inclusive culture
Excellent collaborative skills across disciplines and the ability to bridge communication between engineering and art
Experience and technical understanding of real-time art optimization and performance including frame rate budgeting
Senior Roto-Paint Artist Jobs
By PIXOMONDO At Toronto, Ontario, Canada
Maintain up-to-date knowledge of rotoscoping techniques and 2D animation skills
At least 2+ year(s) of industry roto and paint experience
Experience with hand paint and procedural comp/paint a plus
Strong interpersonal and communication skills
Detail-oriented with excellent problem-solving skills
Create accurate mattes to extract specific elements from shot plates
Senior Roto-Paint Artist Jobs
By PIXOMONDO At Vancouver, British Columbia, Canada
Maintain up-to-date knowledge of rotoscoping techniques and 2D animation skills
At least 2+ year(s) of industry roto and paint experience
Experience with hand paint and procedural comp/paint a plus
Strong interpersonal and communication skills
Detail-oriented with excellent problem-solving skills
Create accurate mattes to extract specific elements from shot plates
Technical Artist [Far Cry Project]
By Ubisoft Toronto At Toronto, Ontario, Canada
5 years of experience as a modeller or artist in the videogame industry
Experience developing for consoles—at least two full production cycles
Experience with software such as 3ds Max, Photoshop, or Substance Designer
Scripting knowledge (C#, JavaScript, maxscript) is an asset
You wear—and enjoy wearing—many hats, including artist, programmer, diplomat, teacher, communicator, leader, supporter, memory-budget manager, creator, innovator and “get-it-doner”. Among others.
In the early stages of production, you will:
Senior Technical Artist - Ea Sports
By EA SPORTS At Ontario, Canada
At least 3+ years of cinematic/games production experience.
A bachelor's degree (or equivalent experience) in a related field.
Effective at communicating with different audiences: artists, engineers, managers.
Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
Experience with asset optimization challenges/techniques.
Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).
Senior Shader Artist Jobs
By Behaviour Interactive At Montreal, Quebec, Canada
Ensure clear communication with their managers to give visibility to their team and their work.
You have at least 5 years of experience as a texture artist.
Knowledge of the Unreal engine (Unreal 5)
Organize the texture pipeline, with Technical Art Director, Art Lead and Lighting Artist.
Work closely with artists to understand environments needs and help them suggesting textures and technics.
Understand the environments and assets production pipeline.
Senior Vfx Artist (Contract)
By PlayStation At Canada
Good communication, organizational, time management and interpersonal skills
Document, communicate requirements, and provide feedback to internal artists and outsourcing partners.
5+ years’ experience as a professional FX artist in AAA games and/or film.
Bachelor of art degree or equivalent industry experience and training
Working knowledge of dynamics and simulations packages.
Experience working with a game engine and implementing 3D work into engine.
Senior Technical Artist Jobs
By 2K At Lunenburg, Nova Scotia, Canada
Provide mentorship and facilitate learning for less experienced team members on standard methodologies as well company tools, techniques, and pipelines.
Typically a minimum of 4 to 6+ years of experience in Technical Art.
Technical Art experience shipping game titles, preferably AAA.
Experience in writing and maintaining art pipelines and tools.
Proven experience and proficiency with Unity and C#.
A detail-oriented person with flexibility and problem-solving skills.

Are you a Senior Technical Artist looking to make an impact? We are looking for a creative and experienced individual to join our team and help create amazing 3D experiences. You will be responsible for developing and maintaining tools and pipelines, creating shaders and materials, and optimizing assets for performance. If you have a passion for pushing the boundaries of 3D art and technology, this is the job for you!

Overview:

Senior Technical Artists are responsible for creating and maintaining high-quality 3D assets for video games and other interactive media. They are responsible for creating 3D models, textures, materials, and animations, as well as for ensuring that the assets are optimized for performance. Senior Technical Artists are also responsible for troubleshooting any technical issues that arise during the production process.

How To Become an Senior Technical Artist:

To become a Senior Technical Artist, you will need to have a strong understanding of 3D modeling, texturing, animation, and rigging. You should also have experience with game engines, such as Unity or Unreal, and be familiar with scripting languages, such as C# or Python. Additionally, you should have a strong understanding of game production pipelines and be able to work well with other team members.

Senior Technical Artist Skills:

• 3D Modeling
• Texturing
• Animation
• Rigging
• Game Engines
• Scripting Languages
• Game Production Pipelines
• Team Collaboration
• Problem Solving
• Time Management
• Communication

What is Senior Technical Artist Knowledge?

• 3D Modeling Software
• Texturing Software
• Animation Software
• Rigging Software
• Game Engines
• Scripting Languages
• Game Production Pipelines
• Team Collaboration Tools
• Problem Solving Techniques
• Time Management Strategies
• Communication Strategies

What is Senior Technical Artist Responsibilities?

• Create 3D models, textures, materials, and animations
• Optimize 3D assets for performance
• Troubleshoot technical issues
• Collaborate with other team members
• Manage time and resources
• Communicate effectively

What is Senior Technical Artist Experience?

• 3D Modeling
• Texturing
• Animation
• Rigging
• Game Engines
• Scripting Languages
• Game Production Pipelines
• Team Collaboration
• Problem Solving
• Time Management
• Communication

What is Senior Technical Artist Qualifications?

• Bachelor’s degree in Computer Science, Computer Graphics, or a related field
• 3+ years of experience in 3D modeling, texturing, animation, and rigging
• Experience with game engines, such as Unity or Unreal
• Familiarity with scripting languages, such as C# or Python
• Strong understanding of game production pipelines
• Ability to work well with other team members

Senior Technical Artist Education:

• Bachelor’s degree in Computer Science, Computer Graphics, or a related field
• Courses in 3D modeling, texturing, animation, and rigging
• Courses in game engines, such as Unity or Unreal
• Courses in scripting languages, such as C# or Python
• Courses in game production pipelines
What tools help Senior Technical Artist work better?
• 3D Modeling Software
• Texturing Software
• Animation Software
• Rigging Software
• Game Engines
• Scripting Languages
• Game Production Pipelines
• Team Collaboration Tools
• Problem Solving Techniques
• Time Management Strategies
• Communication Strategies
Good tips to help Senior Technical Artist do more effectively?
• Stay organized and keep track of tasks
• Take time to learn new tools and techniques
• Ask questions and seek feedback from team members
• Take initiative and be proactive
• Stay up to date on industry trends
• Communicate clearly and effectively
Common Senior Technical Artist interview questions?
• What experience do you have with 3D modeling, texturing, animation, and rigging?
• What game engines have you used?
• What scripting languages are you familiar with?
• How do you ensure that 3D assets are optimized for performance?
• What techniques do you use to troubleshoot technical issues?
• How do you collaborate with other team members?
• How do you manage time and resources?
• What strategies do you use to communicate effectively?