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Narrative Designer [Far Cry Project]
Company | Ubisoft Toronto |
Address | Toronto, Ontario, Canada |
Employment type | FULL_TIME |
Salary | |
Category | Entertainment |
Expires | 2023-07-29 |
Posted at | 10 months ago |
Company Description
- Drive the design and implementation of engaging quests and open-world content, continuously evaluating their quality, coherence, and iterating accordingly;
- Communicate relevant updates regularly across the entire team.
- Be able to critically, constructively, and succinctly provide narrative feedback to team members from multiple disciplines;
- Brainstorm and research ideas + discuss your findings with collaborative, cross-discipline teams;
- Partner with scriptwriters to create compelling, non-linear stories and key narrative mechanics within the game;
- Work with our engine and toolset for quest and dialog scripting, writing, data management, etc.
- Create and maintain detailed narrative design documents to guide cross-functional teams throughout production;
- Thoroughly work with Oasis, Ubisoft’s proprietary writing tool and keep your story elements error-free;
- Carefully construct branching, interactive narratives with an economic approach to dialogue choice and consequence while centering the player experience;
- Partner with the team to understand the overall game vision;
- An active member part of a collaborative team focused on creating a rich experience for players in an open world that allows them to make meaningful choices;
- Be able to act as a game narrative expert supporting other disciplines in art, audio, and design;
- Pitch your ideas, create proposals, documentation, in collaboration with both writers and other disciplines to fully realize narrative features and content for the game;
- Act as a bridge between narrative and other disciplines, as well as an advocate for storytelling in various aspects of the game when needed;
- Help embrace and champion the creative and narrative vision of the game.
- Be open to feedback and repeatedly iterate on narrative content in the dynamic environment that game development requires;
- Carry out all other related tasks;
- Your CV, highlighting your education, experience, and skills;
- A variety of samples of your best work (attach files or send us a link to your personal website or online portfolio). The samples should demonstrate your ability to construct a branching, non-linear story, branching or interactive story. Additionally, a demonstration of how you create narrative mechanics is a plus.
- Experience in open world game storytelling is an asset.
- Strong storytelling and character development abilities.
- Excellent organizational, communication, interpersonal, and presentation skills;
- System design experience is an asset;
- Curiosity, flexibility, and plenty of resourcefulness;
- Excellent written and verbal communication skills.
- Knowledge of quest design is an asset;
- Rigorous documentation skills.
- Adaptable and problem-solving mindset.
- A passion for video games as a storytelling medium;
- 3+ years of game development experience or related experience;
- Experience working with multi-disciplinary teams
- Ability to adapt to feedback and to iterate on design;
- An understanding of content creation pipelines and tools.
- Deep, intuitive understanding of non-linear and branching narrative, systemic narrative practices and game production processes;
- Experience in visual scripting is an asset.
- A highly creative, collaborative, and innovative spirit;
- Experience with branching tools;
- A degree in Creative Writing, Literature, Film, or equivalent;
- Bonus (If Applicable)
- Dental Insurance
- Comprehensive Total Rewards Package:
- Disability Insurance
- (Optional) RRSP contribution
- Extended medical insurance
- A hybrid, flexible work model
- An enhanced parental leave program
- Five weeks of vacation + one week office closure around the December holidays
- Relocation Assistance (If Applicable)
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