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Lead 3D Artist - Unity
Company | Inspur Group |
Address | Vancouver, British Columbia, Canada |
Employment type | FULL_TIME |
Salary | |
Expires | 2023-09-02 |
Posted at | 9 months ago |
Our client is a premium mobile game and video production studio located in Vancouver, BC, Canada.
With spectacular views of the downtown skyline, coastal mountains, and English Bay, their new studio is spacious, high-tech, and inspiring. The Company is a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Established in 2006, the Company was founded with the aim of becoming a leading multiplayer game publisher and developer. The company has rapidly expanded its global operations, through strategic partnerships with popular gaming platforms such as Facebook, iOS, Amazon, Google Play, Kongregate, and many others. The Company currently operates studios in China, Philippines, Singapore, the U.S., and Canada (opened in 2013).If you're passionate about creating mobile games that reach millions of players around the world and are interested in becoming an integral member of their Canadian team of superheroes, we want to hear from you!
Position: Lead 3D Artist - Unity
Report to: SVP (Project Lead)
The compensation: CAD 190K to 270K annually
Game Style: Strategy Mobile Game
Hiring Level: Senior to Lead
Contract length: Permanent with 3-month probation
The role needs to work in the office.
Hiring Processes:
- Resume & Showreel/Portfolio review;
- Art Test;
- Interview(s);
- Offer;
Job Responsibilities:
- Able to create high-quality character models in accordance with the pre-existing characters and art designs;
- Able to use the Unity engine, importing game characters, assigning, and debugging relevant materials;
- Need to be proficient in the application of hand painted PBR, understanding the logic of card rendering, and have a good sense of colour compositions and overall aesthetics.
- Communicate with other art-related subdivisions, improving the overall character quality.
- Responsible for outsourcing specification of models and able to give productive feedback when necessary.
- Able to iterate on sketches (eg. adding more detail)
- Able to multitask many related elements
Requirements:
- 4 or more years of relevant work experience, solid art/painting skills, and control of structure, lines, colors, etc., and have an understanding of human body structure and proportional relationships;
- Familiar with mainstream gaming art styles; have a deep understanding of European and American cartoon/realistic game development and design;
- Familiar with UNITY3D engine and have relevant project experience;
- Proficiency with hand-painted textures and the ability to modify textures in Photoshop, and the ability to control the final effect of the model with the engine;
- Significant experience with Unit, 3Dmax, Arnold, Vray, SP, SD, Zbrush and other 3D modelling tools; skilled with Photoshop.
- Knowledge of AI techniques like midjourney etc. is a plus;
Compensation Package for permanent employees:
- Paid Statutory holidays
- Comprehensive benefits after 3 months include extended health, dental, vision & prescription coverage.
- Paid Holiday Closure between Christmas & New Year's week
- Dependent/Child Benefits
- RRSP matching after 1 year
- Paid Vacation + paid Sick Days: 18 days (accumulated and based on percentage earning)
- Monthly Commuter Allowance after 3 months
- Training/Development fee reimbursement after 3 months
- Active Living Benefits (such as fitness memberships/registration fees for team sports) reimbursed after 3 months
- Monthly team lunches
Perks for permanent employees:
- On-Site Gym
- Random Bonus/Gifts
- Gifts for employee's children
- Work hours: 10 am to 6 pm with 1 hour paid lunch.
- Referral Bonuses
- Casual Dress Code
- Snacks and drinks provided
- On-site car and bike parking
- On-Site Foosball table, table tennis, basketball game machine & pool table
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