Cinematic Designer Jobs
By Alpha Channel At Canada
Excellent communication skills to effectively convey your cinematic design concepts and requirements.
Develop and refine interactive sequences that enhance player agency and contribute to a more immersive gameplay experience.
Proven experience in cinematic design or a related field within the gaming or create arts industries.
Strong ability to collaborate with programmers, artists, and writers to achieve cohesive and impactful cinematic experiences.
Familiarity with Unreal Engine, leveraging its capabilities to enhance cinematic quality and interactivity.
Experience in creating cinematics that seamlessly integrate with gameplay, enhancing the overall player experience.
Cinematic Designer Jobs
By Ubisoft Toronto At Toronto, Ontario, Canada
Excellent communication skills and abilities to work efficiently within a team;
Follow and maintain pipelines and technical requirements;
Share knowledge and collaborate with technical Leads in order to improve the quality of the tools;
Knowledge of visual or nodal scripting or related (an asset);
Good knowledge of cinematography and acting;
Narrative scenes include traditional cinematics, procedural cinematics, and scripted events
Team Lead Level Designer
By Ubisoft Sherbrooke At Sherbrooke, Quebec, Canada
Certification or experience in project management (an asset)
Great time and priority management skills benefiting your whole team
Stress and change management skills
Your CV highlighting your education, experience, and skills
Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/Production manager (PM) for your team.
Take part in performance assessments in collaboration with the Project lead (CP)/Production Manager (PM).
Team Lead Cinematic Designer
By Ubisoft Toronto At Toronto, Ontario, Canada
Excellent cross-functional and intercultural communication skills and abilities to work efficiently within a team;
Coordinate training, knowledge sharing, and Cinematic Design process documentation to bridge knowledge and process gaps;
Communicate complex technical ideas in a meaningful and educational way to Cinematic Production;
Consult with Project Manager and advise on project schedule, assignments, and workload on the team;
Experience working in the video games or films industry as a TD Level Designer, Technical Artist, or Quest Designer;
Experience in scripting is an asset;