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Previz/Layout Artist Jobs
Company | InGame Recruitment Ltd |
Address | Canada |
Employment type | CONTRACTOR |
Salary | |
Category | Computer Games |
Expires | 2023-06-14 |
Posted at | 11 months ago |
Responsibilities
- Communicate clearly with production staff and manage multiple production tasks simultaneously
- Able to modify more complex models and textures to complement their shots
- High consistent standards of quality and speed
- Ability to operate independently with little or no supervision at all while producing a large amount of work
- Able to clearly identify and communicate potential problems.
- Work in collaboration with Layout Supervisor to develop the style and role of the cameras in the overall cutscene/non-playable sequence experience. The ideal candidate would be eager to receive and follow creative directions from the Supervisor, while finding every opportunity to collaborate in the artistic process of producing the cutscenes from scratch
- Assist newer artists that are working alongside them
- Define and set up cameras and all related parameters (focus, distance, frame, etc.) to ensure the best possible visual quality
- Starting to anticipate revisions before they are given
- Read the cutscene scripts to understand the emotions to be conveyed to the player
- Break down the storyboards with the Art director/Layout Sup to analyze optimal camera shots
- The ideal candidate has the clear goal of producing an appealing and exciting visual story, successfully achieving the director's vision
- Able to solve challenges in a creative and skillful way
- A creative mindset and passionate about games
- High level understanding of camera work, lenses, and the visual language of photography
- An artistic eye and a sense for composition
- Planning and organizing - ability to work on a number of priorities and turn around shots in a timely manner
- Strong understanding of Principles of Cinematography
- Good communication and teamwork
- Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc.
- Solid understanding of the Animation Principles
- 3+ years of experience in film / VFX / animation / game production as a previz and/or layout artist working on complex sequences and shots
- UE5 knowledge is highly preferable, demonstrating experience using the video sequencer, integrating multiple camera cuts, multiple assets, adding and creating animation tracks
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