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Modeleur.euse Sénior.e / Senior Modeler
Company | Wizards of the Coast |
Address | Montreal, Quebec, Canada |
Employment type | FULL_TIME |
Salary | |
Category | Entertainment |
Expires | 2023-08-04 |
Posted at | 11 months ago |
English will follow
- Optimiser les modèles pour les performances de jeu, notamment le nombre de polygones, la résolution des textures et autres spécifications techniques.
- Collaborer avec notre équipes internes pour répondre à la vision artistique et aux exigences techniques du jeu;
- Créer des éléments 3D de haute qualité pour les environnements de jeu, les kits architecturaux, la végétation et les objets principaux;
- Développer et maintenir un style artistique cohérent pour tous les modèles et les environnements de jeu;
- Fournir des commentaires et des conseils aux juniors pour assurer une qualité constante et respecter les objectifs du projet;
- Travailler en étroite collaboration avec notre lead de l'environnement pour développer un pipeline d'actifs 3D efficace;
- Être proactif et travailler en étroite collaboration avec d'autres équipes pour adapter les éléments 3D à leurs besoins et contraintes;
- Créer des textures et des matériaux pour les modèles à l'aide d'outils tels que Substance Painter et Photoshop;
- Solide compréhension des pipelines de développement de jeux et des exigences techniques;
- Expertise avec Zbrush et SpeedTree est un plus;
- Compréhension solide du rendu PBR, de la texture, des matériaux, de son rapport avec l'éclairage et de la mise en page UV;
- Solide compréhension des moteurs de jeu tels que Unreal est un plus;
- Au moins un jeu AAA publié en tant que modeleur principal;
- Proactif, mentor, excellentes compétences en communication, excellent joueur d'équipe et motivé;
- 7 ans d'expérience dans le développement de titres AAA;
- Expertise dans des logiciels tels que Maya ou équivalent, Substance Painter, Photoshop;
- Aider à favoriser la croissance des artistes juniors, le leadership et l'inspiration au sein de votre équipe et à travers le studio;
- Capacité à accepter des commentaires constructifs du chef de l'environnement et du directeur artistique.
- Collaborating with the environment art lead, art director and technical artist to ensure that the models meet the artistic vision and technical requirements of the game;
- Developing and maintaining a consistent art style across all models and game environments;
- Creating textures and materials for models using tools such as Substance Painter and Photoshop;
- Be proactive and work closely with other teams to adapt assets to their needs and constraints;
- Working closely with the environment art lead in order to develop an efficient 3d asset pipeline;
- Providing feedback and guidance to junior modelers to ensure consistent quality and adherence to project goals;
- Optimizing models for game performance, including polygon count, texture resolution, and other technical specifications.
- Creating high-quality 3D game assets for game environments, architectural kit, foliage and hero props;
- Ability to accept constructive feedback from Environment lead and Art Director.
- Self-driven, mentorship, excellent communication skills, great team-player and self-motivated;
- Strong understanding of game development pipelines and technical requirements;
- Strong understanding of game engines such as Unreal is a plus;
- 7+ years' experience developing AAA titles;
- Help foster growth with more junior artists, leadership and inspiration withing your team and across the studio;
- Expertise in software such as Maya or equivalent, Substance Painter, Photoshop;
- Expertise with Zbrush and SpeedTree is a plus;
- Solid understanding of PBR rendering, texture, material, its relationship with lighting, and UV unwrapping and layout;
- Minimum of one shipped AAA game as a Senior Modeler;
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