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Company | Electronic Arts (EA) |
Address | Toronto, Ontario, Canada |
Employment type | FULL_TIME |
Salary | |
Category | IT Services and IT Consulting,Software Development,Computer Games |
Expires | 2023-07-22 |
Posted at | 11 months ago |
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
- Support the onstage capture teams with acquisition of motion capture performances
- Retarget motion capture body data onto character rigs
- Use proprietary animation pipelines and workflow
- Conduct and complete character rig reviews to refine it for motion capture retargeting
- Work with development partners on visual target, altering animations where suitable
- Create high-quality body animation art assets for use in-game
- Report to the Lead Animator, who will provide guidance on internal workflows
- Provide animation feedback and communicate best practice with intention for animation refinement
- Track and clean motion capture data in Vicon Blade / Shogun and/or Cortex
- Minimum 3 years of motion capture or animation in video games, television, film or other related industry
- Understanding of human movement, and detailed knowledge of functional human anatomy
- Minimum 3 years experience with Motion Builder or similar 3D animation software
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- Washington (depending on location e.g. Seattle vs. Spokane):
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