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Animator (Face - Motion Capture)

Company

Electronic Arts (EA)

Address Edmonton, Alberta, Canada
Employment type FULL_TIME
Salary
Category IT Services and IT Consulting,Software Development,Computer Games
Expires 2023-07-12
Posted at 11 months ago
Job Description
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.


The EA Create Animation team provides high-quality facial animation and body motion performances for in-game, cinematic and narrative sequences.


Key Responsibilities


  • Experience working with external animation partners
  • Experience with 2D tracking software
  • Conduct and complete character rig reviews to refine it for animation retargeting
  • Learn proprietary art pipelines, new technology, and processes
  • Perform daily tasks of performer calibration, directing performer range of motions, QA’ing recorded session data
  • Data wrangling to and from external teams
  • Create high-quality facial animation art assets for use in game
  • Work with motion capture and animation leads during the production prep / acquisition / post production phases with maintaining visual targets
  • Must understand conveying emotion and recreating facial poses
  • Provide animation feedback, and communicate best practice with intention for animation refinement
  • Contribute to post mortems, provide feedback, help improve motion capture process and data output
  • Help document workflow and pipelines
  • Maya (preferred) or similar 3D animation software experience
  • Experience with facial animation and specializing with lip-sync animation
  • Support the production teams with the acquisition of motion capture data during performance sessions


Although not required, you have


  • Minimum 3 years of experience with Maya or similar 3D animation software(s)
  • Identify improvements to existing pipelines
  • On-set production experience in related entertainment industry: Film, TV, Video games, VFX
  • Minimum 3 years of animation background in video games, television, film or other related industry
  • Work well under the pressures of ‘live’ production environments
  • Willingness to work flexible hours
  • Believe in teamwork


What’s in it for you? Glad you asked!


We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes outstanding people to make outstanding games, we offer great compensation packages and a culture powered by creativity and individuality.


CONTRACT POSITION - 12 MONTHS


Compensation And Benefits


The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.


The hourly pay ranges represent in good faith what applicants can expect to be paid for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


HOURLY PAY RANGES


  • California (depending on location e.g. Los Angeles vs. Sacramento):


º $38 - $68


  • Colorado (depending on location e.g. Denver vs. Colorado Springs):


º $36 - $57


  • New York (depending on location e.g. Manhattan vs. Buffalo):


º $36 - $68


  • Jersey City, NJ:


º $41 - $68


  • Washington (depending on location e.g. Seattle vs. Spokane):


º $36 - $63


Candidates may also be eligible for applicable benefits.