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Animator (Face - Motion Capture)
Company | Electronic Arts (EA) |
Address | Edmonton, Alberta, Canada |
Employment type | FULL_TIME |
Salary | |
Category | IT Services and IT Consulting,Software Development,Computer Games |
Expires | 2023-07-12 |
Posted at | 11 months ago |
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
- Experience working with external animation partners
- Experience with 2D tracking software
- Conduct and complete character rig reviews to refine it for animation retargeting
- Learn proprietary art pipelines, new technology, and processes
- Perform daily tasks of performer calibration, directing performer range of motions, QA’ing recorded session data
- Data wrangling to and from external teams
- Create high-quality facial animation art assets for use in game
- Work with motion capture and animation leads during the production prep / acquisition / post production phases with maintaining visual targets
- Must understand conveying emotion and recreating facial poses
- Provide animation feedback, and communicate best practice with intention for animation refinement
- Contribute to post mortems, provide feedback, help improve motion capture process and data output
- Help document workflow and pipelines
- Maya (preferred) or similar 3D animation software experience
- Experience with facial animation and specializing with lip-sync animation
- Support the production teams with the acquisition of motion capture data during performance sessions
- Minimum 3 years of experience with Maya or similar 3D animation software(s)
- Identify improvements to existing pipelines
- On-set production experience in related entertainment industry: Film, TV, Video games, VFX
- Minimum 3 years of animation background in video games, television, film or other related industry
- Work well under the pressures of ‘live’ production environments
- Willingness to work flexible hours
- Believe in teamwork
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