Technical Designer Jobs
By Proforce Personnel At Montreal, Quebec, Canada
Manage time line to meet due dates & deadlines (both product development and production cycle)
3-7+ years’ experience in fit or similar role
Advanced technical knowledge related to product fit, pattern and construction
Excellent knowledge of garment construction and fit
Strong communication skills: spoken and written English skills are mandatory (French asset)
Experience in intimates, seamless knitting or activewear preferred
Lead Game Designer - Modes (Apex Legends)
By Respawn Entertainment At Vancouver, British Columbia, Canada
Collaborate with other disciplines to implement core game mechanics and assets, ensuring they make for the best possible gameplay experience
Support and grow your teammates through knowledge-sharing, debugging, mentoring and training.
Experience designing competitive multiplayer game modes.
Experience managing and mentor 1 or more people.
Create and maintain high-quality game modes in script.
Set priorities and goals for your work and the work of the Modes team.
Game Ui Designer (Remote)
By Rivalry.com At Vancouver, British Columbia, Canada
Career and personal growth prioritized by management.
Has 3+ Years of experience (minimum) creating UI for games
Has experience in animating UI elements (motion design)
Has knowledge of asset optimisation techniques
Experience in integrating assets in game engines
Experience in animating special effects
Game Designer Jobs
By Eidos-Montréal At Montréal-Ouest, Quebec, Canada
6+ years of experience in game design and/or level design or scripting;
Experience with first-person games preferred;
In collaboration with other experts, be in charge of expressing the vision of the project;
Actively participate in the ideation and prototyping of game mechanics;
Participate in the hiring process for the design team.
Excellent ability to prototype game mechanics, especially in Unreal;
Game Ui Designer (Remote)
By Rivalry.com At Toronto, Ontario, Canada
Career and personal growth prioritized by management.
Has 3+ Years of experience (minimum) creating UI for games
Has experience in animating UI elements (motion design)
Has knowledge of asset optimisation techniques
Experience in integrating assets in game engines
Experience in animating special effects
Concepteur Technique / Technical Designer
By Gearbox Entertainment At Québec, Quebec, Canada
Help the management team to develop and improve workflows based on technical constraints
At least 5 years of professional experience with games
Technical background like scripting and/or programming experiences
Problem solving skill and curious to learn new stuffs
Soutenir l'équipe de conception en ce qui concerne les éléments techniques des fonctionnalités du jeu
Aider l'équipe de conception à développer efficacement les fonctionnalités en respectant les contraintes techniques (temps de traitement, mémoire, stockage)
Concepteur.trice De Jeux Sénior / Senior Game Designer
By Gearbox Entertainment At Montreal, Quebec, Canada
Excellent written and verbal communication skills to convey design specifications to team members and project stakeholders.
Experience with Unreal Engine (or equivalent)
Having experience in developing other game systems such as progression, AI… is a plus.
Faire partie d’une équipe multidisciplinaire responsable de tout ce qui a trait aux 3Cs pour un projet original.
Concevoir, prototyper, implémenter et itérer sur des systèmes de jeu et fonctionnalités reliés aux 3Cs.
Travailler en collaboration étroite avec l’équipe de design de niveau pour assurer la pertinence des systèmes conçus in situ.
Senior Game Designer - Ea Sports
By EA SPORTS At Ontario, Canada
Minimum of 7 years of experience as a Designer working in medium/large teams within the video game industry.
Experience mentoring other Designers and providing insightful feedback on design efforts.
Experience in multi-platform/AAA game development.
Experience working on designs from initial creation through to implementation.
Understand why an idea will or won't work, and how to design to hit specific goals. #torontohiring #remote
Design complex systems and tune them for specific goals.
Technical Designer [Splinter Cell]
By Ubisoft Toronto At Toronto, Ontario, Canada
Experience with level editors and node-based scripting is required.
Experience with game programming or and understanding of its core concepts is an asset.
3+ years of experience in technical design, scripting, or level design or equivalent through training or other experience.
A thorough understanding of the game production lifecycle, from ideation to production and through to shipping.
Ability to autonomously oversee the production and implementation of the technical elements of completed game features by collaborating with multiple teams.
Deliver game and level design production tasks and prototype gameplay features during design.
Junior Game Designer Jobs
By Horizon At Toronto, Ontario, Canada
Critical-thinking skills, the ability to understand long-term objectives and priorities
Collaborate with the rest of the Game Design Team using your own unique experience and perspective to improve the game
Extensive health benefits for Canadian employees
A positive attitude and passion for the job
The ability to form your own opinions and communicate those efficiently to others
A willingness to learn, and as a junior member of the team, the ability to take direction
Lead Game Designer Jobs
By Sandbox VR At Vancouver, British Columbia, Canada
Combat Design Experience – You have been the primary combat designer for at least one title in your experience.
Documentation – You can create strong design documentation, including both detailed written documentation and compelling visual documentation (depending on your audience).
You play screen-based games and VR games... A lot!
Technical Designer (Mode / Fashion)
By Mackage At Greater Montreal Metropolitan Area, Canada
Product Lifecycle Management (PLM) knowledge is an asset.
Minimum of 3 to 5 years’ experience in a similar role;
Excellent communication and organization skills;
Travailler en étroite collaboration avec les designers et les patronnistes/ techniciens à l’Ajustement;
Illustrer tous les croquis à main et les idées fournies avec le logiciel Illustrator;
Créer des dossiers techniques (Croquis, « BOM », feuilles de commentaires, etc.) et inclure toutes les informations pertinentes pour chaque style;
Technical Designer, Racing Jobs
By BRP At Valcourt, Quebec, Canada
You have a DEC or a BAC in mechanical engineering or relevant design experience;
Do you have other skills? Tell us what makes you unique and would make you a good addition to the team.
Educational resources: you love what you do, and we get you resources to stay cutting-edge, so we all win together.
Discount on BRP products: what we build is amazing, freeing, revolutionary, and you're first in line for the experience.
Perform complete modeling of parts and technical drawings (GD&T) during vehicle development from the prototype phase to production.
Support the workshop for the assembly, diagnosis and validation of prototype vehicles;
Game Designer - Engagement
By Ripple Effect Studios At Vancouver, British Columbia, Canada
Experience with the player, playstyle and personas
Proven skills in engagement systems design
Proven skills in mentoring and supporting fellow designers
Excellent skills in Excel (can maintain complex spreadsheets) and analytics
Relevant education and diploma (Game Design, Computer Science, engineering etc)
3 + years of Design Experience
Architectural Designer - Technical
By Cion Corp. At Toronto, Ontario, Canada
Experience in all phases of the project cycle is required
Architectural design software skills including Revit, AutoCAD and other architectural design software
Have successfully completed related post-secondary education
5+ years of project work experience
Evaluates site conditions and performs site surveys
Reviews project products, services, and shop drawings
Senior Game Designer - Ea Sports
By EA SPORTS At Toronto, Ontario, Canada
Minimum of 7 years of experience as a Designer working in medium/large teams within the video game industry.
Experience mentoring other Designers and providing insightful feedback on design efforts.
Experience in multi-platform/AAA game development.
Experience working on designs from initial creation through to implementation.
Understand why an idea will or won't work, and how to design to hit specific goals. #torontohiring #remote
Design complex systems and tune them for specific goals.