Level Designer [Splinter Cell]
By Ubisoft Toronto At Toronto, Ontario, Canada
Understanding the creative direction of the game and how your level fits into the overall experience;
Minimum 5 years of experience in video game level design, production, or other relevant experience;
Experience using game editors (e.g. Unity or Unreal) and their related scripting tools
Coaching skills and presentation skills;
Good communication and interpersonal skills;
Experience with coding, advanced scripting, and modeling is an asset.
Level Designer Jobs
By Sabai Studios LLC At Canada

Experience with level design

Principal Product Designer Jobs
By Neo Financial At Calgary, Alberta, Canada
Deep experience with driving and applying user-centered design processes while working with cross-functional teams including development, product management, and user research.
Transform research and requirements into deliverables that demonstrate an intuitive user experience.
Work alongside and mentor design colleagues, continually elevating our design practice and quality of experiences.
Provide expertise to the Director, and Product managers for org-level decision making
8+ years of progressive responsibility in product design or user experience design roles.
Excellent communication and storytelling skills; you have the ability to help your stakeholders understand the “why” behind your design rationale.
Level Designer Jobs
By Eidos-Montréal At Montréal-Ouest, Quebec, Canada
Knowledge of game editor (UE, Unity or similar);
Basic to advanced drawing skills to communicate ideas visually;
Experience working within a group/team;
Create playable quest and mission setups;
Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions;
As the project progresses, integrate the elements produced on the map (new gameplay, AI, etc.);
Lead Level Designer Jobs
By Timbre Games At Vancouver, British Columbia, Canada
Work with us in Vancouver or remotely across Canada, utilizing our $500 work from home allowance
Advocate for player experience with a diverse and inclusive mindset geared towards accessibility.
Guide the team in crafting unique worlds where gameplay flow and visual composition form memorable experiences.
Experience with hand-crafted level and world design
Experience managing and leading a group of designers.
Experience with game editors and/or 3D packages. Unreal Editor is a plus
Principal Electrical Designer Jobs
By Worley At Sarnia, Ontario, Canada
Education – Qualifications, Accreditation, Training:
Direct the work of junior designers and ensure the drawings are in accordance with the client requirements and relevant project specifications
Experience with SPEL, AutoCAD and Microstation design software packages, AVEVA 2D/3D is a plus
Experience with the SP3D, PDMS, PDS EERWAY 3D CAD system, participate in 3D model reviews
The ability to work within a team environment with a minimum of supervision and to Client, Company and Industry standards
The proven ability to oversee the preparation of design and detail drawings from sketches, plans or other design / specification data
Level Designer Jobs
By Ascendion At Vancouver, British Columbia, Canada
Self-motivated, directed with strong time management skills that enable you to work well with deadlines.
Work closely with the Environment Art Team providing them with detailed breakout sheets and communicating environment set requirements.
3+ years of environment/level art experience with at least one shipped title.
Strong working knowledge of Maya (preferred) or similar 3D modeling software, Substance, Photoshop and Z-brush etc.
Produce high quality artwork work and maintain a strong understanding of current level art creation workflows and future industry trends.
Partner with the Level Design Team working together to solve art/design challenges and ensuring levels are both playable and performant.
Senior Level Designer Jobs
By Electronic Arts (EA) At Vancouver, British Columbia, Canada
5+ years of professional experience as a level designer on a AAA project
Prior level or narrative design experience in a shipped AAA project
Experience with modern AAA games and their narrative mechanics
Coordinate with other team leads and producers to create content to the highest standards of quality
Provide feedback and mentorship to the level design team
Oversee the development of content from creation through release
Concepteur.trice De Niveaux / Level Designer
By Eidos-Montréal At Montreal, Quebec, Canada
Provide support to less experienced level designers.
+ 3 years of experience in the video game industry as a Level Designer;
Good knowledge in systemic design;
Good knowledge in scripting and AI (asset);
Good knowledge in game level architecture and 3D environments;
Experience using industry standard level editing tools, editors and pipelines;
Level Designer - New Ip (World)
By Phoenix Labs At Vancouver, British Columbia, Canada
Game Design education or related personal project experience in level design
Level Design game development experience
Unreal or similar game engine experience
Strong organization and production mindset
Passionate about all things game design
Principal Product Designer Jobs
By owl.co At Toronto, Ontario, Canada
Excellent communication skills to collaborate with Product Managers, engineers and customers
5+ years of experience as a product designer, interaction designer, or user experience designer
Experience researching for and designing a B2B product
Experience in human-computer interaction, user research, and design thinking
Experience designing interfaces for machine learning products
Experience recruiting and mentoring design teams
Product Designer (Principal Associate)
By Capital One At Toronto, Ontario, Canada
You have working knowledge of responsive design and accessibility standards and a solid understanding of visual hierarchy
You have experience with, and contributing to, design systems
You have experience working closely with Product and Engineering in an agile, iterative, data-informed product development environment
Design experiences that make complex tasks and workflows simple and intuitive for all customers
Post-secondary school education, preferably in UX, Content and Design.
2-3 years of Product Design experience, ideally with consumer and/or mobile products. Financial services experience is a plus.
Team Lead Level Designer
By Ubisoft Sherbrooke At Sherbrooke, Quebec, Canada
Certification or experience in project management (an asset)
Great time and priority management skills benefiting your whole team
Stress and change management skills
Your CV highlighting your education, experience, and skills
Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/Production manager (PM) for your team.
Take part in performance assessments in collaboration with the Project lead (CP)/Production Manager (PM).
Senior Level Designer - New Ip
By Phoenix Labs At Vancouver, British Columbia, Canada
Extensive professional experience in level design.
Experience working with the Unreal Engine.
Strong technical skills that allow you to implement content via scripting in Blueprint with minimal engineering support.
Implementing and iterating on the game's levels directly in software using the Unreal Engine.
Validating the game's levels are meeting our gameplay goals by running playtests, evaluating feedback, and reviewing data.
Passion for video games, with a relentless thirst for learning from playing them across all platforms: mobile, console, and PC.
Level Designer Jobs
By Ubisoft Quebec City At Québec, Quebec, Canada
Your CV, highlighting your education, experience, skills, and any games shipped.
Minimum 2-5 years’ experience in video game level design and production or other relevant experience;
Critical sense and analytical skills;
Prototype layouts and suggest ways to use interactive and static means to create emotion for the player;
Integrate new elements into the world as they are produced (new gameplay, AI, sound, etc.);
Anticipate technical challenges and correct bugs entered into the database by testers whenever necessary;
Performance Level Designer Jobs
By Eidos-Montréal At Montréal-Ouest, Quebec, Canada
+ 3 years of experience in the video game industry as a Level Designer or Event Scripter;
Good knowledge in scripting and AI (asset );
Good knowledge of narrative driven games;
Experience using industry standard level editing tools, editors and pipelines;
Unreal: knowledge of Blueprint and Sequencer tools
Excellent communication skills and the ability to exemplify one’s own ideas are essential;