Gameplay Animator Jobs
By Ascendion At Vancouver, British Columbia, Canada
Experience working in Unreal is a plus.
Experience working in Maya and/or MotionBuilder is a plus.
Experience in AAA game production is a plus.
Experience with Jira/Shotgun/Shotgrid is a plus.
Years of Experience Required –
Degrees or certifications required -
Programmeur·euse Gameplay (Inter.-Senior)
By Ubisoft Saguenay At Saguenay, Quebec, Canada
Coder des systèmes nouveaux et existants afin de répondre à l’intention du design de jeu;
Les garder cohérents avec le code existant;
Développer des outils de gameplay pour de grandes équipes de contenu;
Comprendre les fonctions existantes et suggérer et développer des améliorations;
Collaborer avec les designers et les animateurs sur les environnements;
Corriger les bogues de gameplay;
Gameplay Animator Jobs
By Akkodis At British Columbia, Canada
• Collaborate with the Animation Director, Animation Leads, and Designers to implement exciting new gameplay experiences.
• Attend and help define the requirements for internal/external motion capture shoots.
• 1+ years of gameplay animation experience & AAA Games.
• Experienced in key frame and motion capture animation.
Gameplay Animator - Vancouver, BC/Hybrid
• Partner with Production to update/track necessary animation tasks through deliverables and scheduling tools.
Animateur.trice En Chef / Lead Animator
By Gearbox Entertainment At Québec, Quebec, Canada
Excellent team leadership and interpersonal skills
8+ years of experience as animator or lead animator in the industry
Experience with Unreal Engine and Shotgrid a plus
Établir et prioriser les besoins en animation du jeu
S’assurer de la qualité des animations
Collaborer au style visuel des animations
Lead Gameplay Programmer, Unreal Engine
By Epic Games At Vancouver, British Columbia, Canada
Someone with excellent leadership skills, including mentorship, planning technical roadmaps, making trade-offs, and prioritization.
Excellent C++ skills, with a familiarity of scripting systems like Blueprint, Lua, Python, etc.
Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power.
Scope and prioritize work in close collaboration with the team, making trade-offs when they’re appropriate.
Maintain long term feature roadmaps that align with Unreal Engine goals.
Work closely with other teams, leads and production across different projects to align feature work to help everyone succeed.
Engineering Lead - Gameplay
By Fortis Games At Canada
Hands on experience with Unity Engine
Build efficient and reusable systems and tools
Move fast and create long-lasting, highly successful products
Identify and address performance bottleneck
Create and review technical design documents for game features
Multiplayer Gameplay Software Engineer - The Sims
By Maxis Studios - EA At Vancouver, British Columbia, Canada
Experience working in highly collaborative environments with multidisciplinary roles beyond engineering like design, production, art and product management.
Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
5+ year experience in a hands-on development role.
Demonstrate technical abilities with large projects implemented in C++.
Hands on experience building and shipping AAA games in Unreal engine.
Experience building complex gameplay networking features.
Gameplay Producer Jobs
By EA SPORTS At Vancouver, British Columbia, Canada
Manage Gameplay mechanics from concept to live, accountable for meeting milestone commitments and quality targets
Use your FIFA experience to prioritize features, fixes and player feedback.
Guide peers and junior design staff, help them resolve complex problems and grow their skills.
An experienced producer with 6+ years of experience in a game production, design or tech role.
3+ years of experience leading game teams and defining game design and narrative direction.
Technical abilities such as basic programming/scripting are a welcome asset.
Gameplay Animator Jobs
By Ubisoft Quebec City At Québec, Quebec, Canada
Your resume highlighting your education, experience, and skills;
Work within a group of animators to cultivate the style, but also vary groups to serve and enhance the game experience;
Experience in video game animation, or equivalent;
Experience with animation software such as Maya or Motion Builder;
Learn and apply the project's style and quality objectives;
Participate in the evolution and implementation of the style and animations in all facets of the game;
Associate Production Coordinator: Gameplay
By Rockstar Games At Oakville, Ontario, Canada
A degree in production, project management, or a related field or equivalent industry experience.
Experience with Project Management Software.
The in-game teams create gameplay mechanics and ambient content that are used to make immersive experiences.
Proven written & verbal communication skills.
Self-motivated and adaptable with strong problem-solving skills.
An eagerness to learn new software and develop skillsets.
Lead Animator Jobs
By Reflector Entertainment At Montreal, Quebec, Canada
Minimum of 6 years of relevant experience as an animator, including 2 years as a lead in the video game industry
Experience as a lead animator on a AAA console title would be an asset
Experience in using motion capture technology
Experience in creating high-quality keyframe animations
Experience in creating and implementing game animations is an asset
In-depth knowledge of Maya and other equivalent software
Lead 3D Animator Jobs
By 2K At Lunenburg, Nova Scotia, Canada
Experience with Project Management (Shotgrid, Jira, Confluence) tools.
Mentor and guide less experienced team members.
Typically 6 to 8+ years of industry experience in 3D Animation.
Experience leading internal and external teams.
Experience with Source Control (Perforce or Git) software.
Proven experience with Motion Capture and proprietary animation run-time integration tools.
Animator: Gameplay (Mid/Senior Level)
By Rockstar Games At Oakville, Ontario, Canada
We create open world gameplay mechanics that are used to make immersive experiences.
We work as a global animation team to collaborate on player experiences.
Work closely with programmers to create core mechanics and immersive experiences.
Exceptional skill in animating the human figure to create realistic character animations.
Strong interpersonal and communication skills and ability to work closely with Artists, Designers and Programmers.
Practical knowledge of programming languages (Python, C# / C++, etc.).
Gameplay Software Engineer - Ea Sports
By EA SPORTS At Vancouver, British Columbia, Canada
Bachelor's degree in computer science or related field, or equivalent training and professional experience
Proficiency with C++ and experience in object-oriented design and implementation
Experience architecting or implementing A.I., character control, path finding, multiplayer, or other gameplay-related systems.
Demonstrated knowledge of good software programming practices
Excellent debugging experience using tools to help debug.
Understand performance implication of Gameplay systems & algorithms and how to improve. #torontohiring #remote
Senior Gameplay Ai Engineer – Star Wars
By Zynga At Greater Toronto Area, Canada
Experience as an engineer shipping games in a commercial environment.
Experience with networked games using a client/server architecture.
Technical architecture, system design, and analytical skills.
Experience setting technical strategy for AI and leading other engineers.
Medical, dental, vision, EAP, life insurance, and disability benefits
Architect and implement AI systems and features.
Gameplay Programmer - Far Cry
By Ubisoft Sherbrooke At Sherbrooke, Quebec, Canada
Your CV highlighting your education, experience, and skills
At least 6 years of experience in C++ and optimizing code
Experience in gameplay, AI, and design (main character, cameras, NPCs, environment, behaviours)
Experience as part of a team that has shipped a videogame is an asset
Experience developing on videogame consoles
Code new and existing systems to meet the intent of the game’s design.
Programmeur.euse Jouabilité / Gameplay Programmer
By Gearbox Entertainment At Québec, Quebec, Canada
5+ years of experience as a Gameplay Programmer
Programming experience in character control and camera
Experience of game development on consoles and multiplayer games (replication)
Experience with Unreal Engine 4 or 5
Programming experience with third person shooter games
Concevoir des systèmes orientés données avec une attention particulière à l’usabilité pour les concepteur.rices