Lead - Asset Information Assessment And Migration - Canada
By ReVisionz Inc. At Calgary, Alberta, Canada
Experience in target AIM technologies such as Hexagon or equivalent sophisticated engineering document / data management solutions is beneficial to possess
Experience with owner/operator business functions and their information management
Relationship building with the client team and management
Experience dealing with client leads to set, manage and achieve expectations
Extensive PMI-based skills are the norm re scope/budget/plan and issues/risks
Experience building effective teams and motivating resources to deliver on target goals
Lead Tech Artist Jobs
By Gardens At Canada
Work closely with the design team to ensure that the visual style of the game supports the gameplay and user experience.
Experience with non-photorealistic rendering techniques.
Experience managing and mentoring other technical artists.
Excellent communication and documentation skills.
Experience with building and maintaining asset libraries.
Expert knowledge of the Unity engine.
Asset Artist Jobs
By Soho VFX At Toronto, Ontario, Canada
Should have a minimum of 2 years feature film or television visual effects experience.
Must have strong skills in modelling and UV layout in Maya.
Must be proficient in Mari, with knowledge of Photoshop.
Must have experience in creating and working with procedural shaders.
Experience with 3Delight or Renderman a plus.
Create and modify photorealistic models and textures by utilizing reference photography, and concept art.
Lead Ui Artist (Relocation To Jakarta)
By Tripledot Studios At Toronto, Ontario, Canada
Asset Creation: Design and craft clean, professional-grade UI assets that enhance the gaming experience.
Team Development: Take on a mentorship role within the UI team, fostering growth, skill development, and overall team improvement.
Constant Learning: Showcase an eagerness to learn new technical skills, remaining adaptable and up-to-date with the ever-evolving landscape of UI design.
Proven experience of the entire game development process, from pitch to finish product
Knowledge of Unity, particularly its UI system is a huge bonus
Experience working and communicating closely with developers
Asset Artist Jobs
By Rocket Science VFX At Greater Toronto Area, Canada
Create quality 3D models while balancing atheistic standards and technical requirements within a render pipeline.
2+ years experience as a 3D Artist or Modeler in live-action VFX pipeline.
Highest proficiency in Maya, Mari, Zbrush and Photoshop. Substance painter experience is a huge asset (pardon the pun).
Knowledge of Nuke, Houdini, MEL and Python are a plus.
Excellent communication and collaborative skills.
Collaborate with team and CG Supervisors in planning and creation of assets.
Medical Writing Asset Lead
By GSK At Mississauga, Ontario, Canada
Project and people management skills in the matrix
PhD degree in Life Sciences or equivalent experience
Demonstrated experience in working with different time-zones and cultures
Strategic thinking with strong planning and organizational skills
Build interactive relationships with team leaders and senior stakeholders.
Lead external resourcing and CRO interactions for project resourcing agreements, oversight of contract medical writers, and the negotiation of delivery/project timelines
Lead Ui Artist Jobs
By Ubisoft Saguenay At Saguenay, Quebec, Canada
Excellent communication, interpersonal, organizational, time management, and mentoring capabilities
Knowledge of project management software (e.g. Jira), agile and lean methodologies + an understanding of game design principles
Your CV, highlighting your education, experience, and skills
In-depth knowledge of user-centered principles and techniques
Experience with the Adobe Suite (Photoshop, Illustrator, InDesign, AfterEffect) and prototyping tools (e.g. Axure RP)
Work closely with other UI and UX team members to develop strategic plans and define design priorities.
Artiste Iu En Chef / Lead Ui Artist
By Gearbox Entertainment At Québec, Quebec, Canada
Manage the team dedicated to the realization of the user interface (UI) of a AAA game
At least 5 years experience as a UI artist in the video game industry
Extensive knowledge of graphic design and interaction design concepts
Excellent organizational, documentation, communication, and interpersonal skills
Excellent leadership and interpersonal skills
Experience as a lead UI artist in the video game industry
Asset Lead, Oncology Outcomes Research
By AstraZeneca At Mississauga, Ontario, Canada
Will manage, coach and mentor outcomes researchers with diverse technical skills and enable them to deliver impactful and measurable results.
Minimum 5 years’ experience in the pharmaceutical industry
Expert knowledge and application of epidemiological/health outcomes methodology within pharmaceutical industry at an international level.
Scientific expertise in oncology with knowledge of different data sources
Demonstrated expertise in analytical, judgment and problem-solving skills.
Strong written and verbal communication skills as well as strong leadership and interpersonal skills.
Lead Technical Artist Jobs
By Timbre Games At Vancouver, British Columbia, Canada
Work with us in Vancouver or remotely across Canada, utilizing our $500 work from home allowance
5 years experience in a Senior Technical Art position
Deep experience in Unreal, Maya, Python, Perforce and industry standard software for game development
Experience growing a tech art team with an eye to creating a team with diverse perspectives and creating an inclusive culture
Excellent collaborative skills across disciplines and the ability to bridge communication between engineering and art
Experience and technical understanding of real-time art optimization and performance including frame rate budgeting
Lead 3D Artist Jobs
By HB Studios At Lunenburg, Nova Scotia, Canada
Experience with Project Management (Shotgrid, Jira, Confluence) tools.
Collaborate with our Outsource Manager and external art resources on the delivery and integration of assets.
Mentor and guide less experienced team members.
Typically 6 to 8+ years of industry experience in 3D Art.
3D Art experience shipping game titles, preferably AAA.
Experience with Source Control (Perforce or Git) software.