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R&D Fx/Crowds Engineer
Company | Industrial Light & Magic |
Address | Vancouver, British Columbia, Canada |
Employment type | FULL_TIME |
Salary | |
Category | Entertainment Providers |
Expires | 2023-06-10 |
Posted at | 1 year ago |
Position Summary
- Work in a large, complex, mature, and dynamic code base
- Integrate commercial and open-source systems into the ILM production pipeline
- Design innovative algorithms, artist-friendly user interfaces, especially SOP and HDA user interfaces, and automated batch processes that scale to high volume visual effects production; design systems that simplify complex FX and crowds simulation processes.
- Split time between long-term software development projects and day-to-day production support
- Work in a collaborative, distributed team of full-time software engineers, and work directly with highly specialized and talented artists in ILM’s studios in San Francisco, Singapore, Vancouver, London, Sydney, and Mumbai
- Thorough knowledge of software design/development principles: design patterns, object-oriented design, source code management, build and release processes, test-driven development, agile methodology, etc.
- Experience with Houdini, as both a user and/or plugin developer
- Experience designing interfaces using GUI toolkits: Qt, PySide, etc.
- 3+ years of experience in professional software development and/or VFX production
- Thorough knowledge of technology related to one or more aspects of FX or crowds simulation: physics, numerical techniques, procedural geometry, procedural crowd animation, etc.
- BS or advanced degree in computer science or related field, or equivalent experience
- Proficiency in C++ and/or Python on Linux
- Knowledge of industry-standard scene data formats: Alembic, USD, OpenVDB, etc.
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