Unfortunately, this job posting is expired.
Don't worry, we can still help! Below, please find related information to help you with your job search.
Some similar recruitments
Manufacturing Team Lead Jobs
Recruited by Inspiretci 8 months ago Address North York, Ontario, Canada
Art Instructor Jobs
Recruited by Renaissance Academy of Arts & Sciences 8 months ago Address Toronto, Ontario, Canada
Functional Lead, Manufacturing Solutions
Recruited by Canada Goose 9 months ago Address Toronto, Ontario, Canada
Environment Manager Jobs
Recruited by Epsilon Solutions Ltd. 10 months ago Address Toronto, Ontario, Canada
Creative Artist - Level 1
Recruited by Pollard Banknote Limited 10 months ago Address Winnipeg, Manitoba, Canada
Associate, Environment Practice Group
Recruited by Sussex Strategy Group 10 months ago Address Toronto, Ontario, Canada
Environment Support Analyst Jobs
Recruited by Tata Consultancy Services 11 months ago Address Toronto, Ontario, Canada
Team Lead, Manufacturing (Isolators), Toronto
Recruited by POINT Biopharma 11 months ago Address Toronto, Ontario, Canada
3D Artist Jobs
Recruited by Creative Circle 11 months ago Address Toronto, Ontario, Canada
Art Conservation Intern Jobs
Recruited by Royal Ontario Museum 1 year ago Address Toronto, Ontario, Canada
Senior Roto-Paint Artist Jobs
Recruited by PIXOMONDO 1 year ago Address Toronto, Ontario, Canada
Technical Designer [Splinter Cell]
Recruited by Ubisoft Toronto 1 year ago Address Toronto, Ontario, Canada
Senior Manage Health, Safety & Environment Project & Design
Recruited by Mondelēz International 1 year ago Address Toronto, Ontario, Canada
Lecturer In Environmental Art - School Of Art And Design
Recruited by UNSW 1 year ago Address Toronto, Ontario, Canada

Team Lead Artist - Environment Art [Splinter Cell]

Company

Ubisoft Toronto

Address Toronto, Ontario, Canada
Employment type FULL_TIME
Salary
Category Entertainment
Expires 2023-10-11
Posted at 10 months ago
Job Description
Company Description


Ubisoft Toronto Inc.


224 Wallace Avenue. M6H 1V7


Toronto, Ontario


www.toronto.ubisoft.com


Location of position: Toronto, Ontario


Our Mission


Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.


Our Studio


Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.


Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.


Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.



On being a Team Lead Artist – Environment Art


As a Team Lead Artist – Environment Art at UbiTO, you’ll work together with the Production Manager in overseeing and guiding the Modeling Team. The Modeling Team is responsible for the creation of all Environment Art assets used in the game from buildings to props.


You will provide supporting direction for work quality, establish processes and best practices, help set and stick to deadlines, follow up on and validating the team’s work, all while coaching team members and supporting their professional development and aspirations.


Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment


The daily life of a Team Lead Artist (Environment Art) at Ubisoft Toronto


  • Take part in performance assessments of team members in collaboration with the Production Manager;
  • Work closely with Tools, Engine, and Tech Art counterparts to develop new workflows and improve upon existing tools and technologies, to improve art quality and team efficiency;
  • Proactively help troubleshoot problematic contents;
  • Report regularly to the Production Manager on the advancement of the team’s work and recommend corrective measure where necessary to meet project deliverables;
  • Work closely with Art Directors and Level Art Leads to research and contribute to the provided direction;
  • Know the game’s story and gameplay, its game design documents, and understand the technical and artistic constraints, then relay them to the team
  • Document and share your knowledge and best practices;
  • Assist in the recruitment process for new team members
  • Review, critique and when necessary, correct the art team’s work;
  • Work with leads and directors, across departments, to ensure clear communication and collaboration between teams;
  • Mentor team members on technical and artistic aspects;
  • Create benchmark quality assets to exemplify visual and technical quality for the members of the team;


Qualifications


What it takes to make it


  • Ability to assemble, guide, and work within teams;
  • Experience shipping a AAA title in a lead function;
  • Solid knowledge of game engines
  • Advanced knowledge of 3D software such as 3ds Max, Maya, Blender, Zbrush, and Substance Painter
  • Effective organizational skills like time management, planning, communication;
  • A solid understand of art fundamentals (lighting, composition, proportion, colour theory, etc), physically based rendering (PBR), and game constraints;
  • Around 5 years' of industry experience in Level Art, Environment Art, Prop Art (or relevant experience);


We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.


Additional Information


We Offer:
  • Comprehensive Total Rewards Package:
  • Extended medical insurance
  • Disability Insurance
  • (Optional) RRSP contribution
  • Bonus (If Applicable)
  • An enhanced parental leave program
  • Six weeks of vacation
  • Relocation Assistance
  • Dental Insurance
  • A hybrid, flexible work model


Life at Ubisoft


At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.


When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.


We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.


We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.


Join Us!


At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.


We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.


If this sounds like your kind of studio,what are you waiting for?


Ubisoft Toronto is committed to providing accommodations for accessibility upon request.


We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.