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Senior Tools Engineer Jobs
Company | NetEase Games |
Address | Canada |
Employment type | FULL_TIME |
Salary | |
Category | Technology, Information and Internet,Entertainment Providers,Computer Games |
Expires | 2023-09-25 |
Posted at | 8 months ago |
- Senior Tools Engineer
We are NetEase Games Beta Studio and we are looking for exceptional talent to expand our growing AAA game development team in North America. You will be joining a team of high-performing professionals and close friends, passionate about gaming and driven by technology, on a mission to deliver the best high-fidelity AAA action experiences to our players around the world.
As a Senior Tools Software Engineer, you will be responsible for the design, implementation, deployment and optimization of Digital Content Creation (DCC) tools and plugins for third-party software such as Maya and Motion Builder. Your goal is to empower our teams of animators, artists, designers and motion capture technicians to produce high-quality character visuals and animations for our AAA action games.
Do you love to challenge yourself to solve complex content creation problems with elegant and expandable solutions? Are you happy to collaborate with a diverse team of experts to improve our DCC workflows and efficiently deliver outstanding game content to millions of players around the world? Are you excited about raising the quality bar of high-fidelity visual and animation content in the AAA games industry? Then this opportunity is definitely for you!
Responsibilities
- Analyze existing DCC tools, workflows, and engine capabilities, understand technological limitations and develop solutions to push the boundaries of what the team can achieve
- Develop elegant interfaces and efficient implementations for DCC software plugins for Maya and MotionBuilder
- Analyze, design, implement and optimize tools and plugins to empower the production of high-fidelity character visual and animation content in AAA action games
- Research and develop novel content creation techniques and share your knowledge with partnering game teams and the whole company
- Apply cutting-edge technology such as AIGC to improve, automate and optimize the DCC pipelines and workflows
- Collaborate with animators, artists, designers and motion capture technicians to understand their Digital Content Creation requirements, workflow limitations and future vision
- Onboard, mentor and support your fellow software engineering teammates
Requirements
- Excellent knowledge of modern video game character and animation techniques, content pipelines and tools
- Strong knowledge of high-end PC and console game development, deployment, and debugging
- Strong communication, proactivity, conflict resolution and collaboration skills
- Excellent C++ knowledge with demonstrated experience
- Minimum 5 years of experience as a software engineer in the games industry with multiple published titles
- Minimum 2 years of experience in a dedicated/senior/lead tools engineering position
- Strong knowledge of 3D math, physics, memory management, multi-threading and optimization
- Experience developing plugins for third-party DCC software such as Maya, MotionBuilder and others
- Ability to write clear and well-structured code, review and maintain high standards of code quality
Differentiating Factors
- Passion for action games and related genres (sports, action RPGs, fighting) is a plus
- Experience with animation engineering is a major plus
- Team management and leadership experience is a plus
- Degree in Computer Science or Engineering is a plus
- Unreal Engine experience is a major plus
Benefits:
- Other Benefits: Meal allowance, transportation allowance, and a holiday gift card.
- Insurance & Protection: 401(k), long term disability and basic life insurance.
- Healthcare Benefits: Medical, vision and dental coverage.
- Paid Time Off: Annual leave, parental leave and pregnancy-related medical leave after the completion of one year of employment.
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