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Senior Character Artist Jobs
Company | One Player Mission |
Address | Toronto, Ontario, Canada |
Employment type | FULL_TIME |
Salary | |
Category | Computer Games |
Expires | 2023-09-07 |
Posted at | 9 months ago |
One Player Missions Client are looking for a Senior Character Artist at a small independent studio, you’ll have a wide range of responsibilities to execute the vision for the games we make. They are a mid-sized independent video game studio of around 120 developers in Toronto and love creating innovative experiences that focus on challenge and fun.
Responsibilities
- Share input towards problem-solving and creative challenges in ways that leverage personal xp.
- Work with the team to help drive the desired level of aesthetic quality and technical targets.
- Implement and incorporate feedback from Director and Leads into the work.
- See characters through from conception to completion.
- Collaborate with other artists to help define best practices and workflows.
- Work closely with the Production, Environment, Animation, and other artists to bring the concepts to life.
- Produce high-quality 3D characters, weapons, and customization assets for AAA titles.
- Participate in ideation and pitching process.
- Provide mentorship to more junior artists.
Requirements
- Personally motivated, constructive energy.
- Ability to work under tight deadlines.
- Strong awareness and execution of human anatomy.
- An exceptional portfolio of work that exemplifies the creation of high-quality character art
- 6+ years of professional game development experience.
- Ability to provide an in-depth critique with visual observation skills.
- Excellent communication, time-management, and organizational skills.
- Expert knowledge of game character development processes, from sculpting to retopology, baking, UVs, texturing, etc.
- Influential to the team.
- Basic understanding of rigging and skinning for animation.
- Willingness to relocate to Ontario if not already in the province.
Bonuses
- Concept Art skills.
- Experience with Maya and Substance Painter.
- Familiarity working with version control (we use Perforce) and task-management software (we use Jira).
- Experience with Unreal Engine.
- Background in traditional art.
- Passion for melee combat.
Benefits & Perks
- Game Launch Bonus Structure
- 6.5 weeks Paid vacation
- Relocation assistance
- Healthcare & benefits
- Flexible schedule and work location
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