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Lead Engine Operator (On-Set)
Company | PIXOMONDO |
Address | Greater Toronto Area, Canada |
Employment type | FULL_TIME |
Salary | |
Category | Animation and Post-production |
Expires | 2023-07-19 |
Posted at | 10 months ago |
About Pixomondo
- Ensure global initiatives are rolled out efficiently and simultaneously establishing a collective global execution with quality control.
- Ensure Unreal Engine tools and content are performing as expected during on-set production. Perform ‘live’ adjustments during production.
- Work with counterparts in international studios on cross-site projects.
- Partner and collaborate with Unreal Engine Developers for required LED volume support, and efficient initiative rollout.
- Offer kickback notes in order to further optimize an asset.
- Provide stage reports from findings during principal photography and asset or tool performance.
- Monitor the performance and stability of assets while on-set and take corrective action as needed.
- Troubleshoot and resolve technical issues on our Virtual Production LED volumes and systems.
- Determine and maintain environment and operational controls, tools or variables available while on-set, and provide support to other operators.
- Provide technical guidance and support to other team members as needed.
- Optimize Unreal Engine assets to meet the project requirements without sacrificing visual fidelity for on-set operation.
- Work collaboratively with the VAD and VP Supervisors alongside Virtual Production Lighting Supervisors and Unreal Technical Artists.
- Support in ingestion and inheriting of assets from outside organizations and supervise their implementation into Pixomondo’s pipeline focusing on performance and creative quality retention.
- Excellent problem-solving and critical thinking skills.
- Experience within an UE CG Pipeline on feature films and/or games production.
- Strong attention to detail and ability to work independently.
- Ability to work well under pressure in a fast-paced environment.
- Experience with C++ and other programming languages commonly used with Unreal.
- Experience using version control (Git, Perforce).
- Basic understanding of motion capture techniques.
- Strong experience with the real time 3D graphics / Unreal Engine and nDisplay workflow.
- 2+ year’s experience using Unreal Engine 4.27 and higher.
- Understanding of VFX pipeline, VFX tools, modeling, texturing, and basic OCIO color config.
- 2+ year’s experience with real-time rendering and visualization techniques.
- Experience in on-set film production with a basic understanding of camera bodies and lens kits.
- Experience with project optimization, troubleshooting and resolving technical issues with Unreal-based applications.
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